TREE OF LIFE

Raising awareness about Cognitive health

Description

‘Tree of Life’ is a game designed to initiate conversations and make people understand cognitive changes by making them connect these changes to their personal experiences.

A rising proportion of people in India are getting older as a result of longer lifespans and lower fertility rates. This population ageing is anticipated to be accompanied by a sharp rise in dementia prevalence. Their cognitive health starts to deteriorate during midlife (45-60 years) and one can observe changes. Such changes can be overlooked as a part of normal ageing which is instead warning signs of cognitive decline or even dementia.

Problem Statement

How might we help people in midlife (45-60 years) to recognize cognitive changes in order to decrease the risks of dementia?

process

Research

Desk research

Survey

Empathy interviews

Synthesis

Persona
Affinity Diagram
Empathy map
Journey map
How & Why laddering

Ideation

Brainstorming
Octalysis drivers
Conceptualisation

Prototyping

Low-fidelity prototyping
High-fidelity prototyping

Testing

Usability testing

IDENTIFYING THE PROBLEM

Warning signs of Dementia

During midlife (45-60 years), people undergo physical, mental, emotional, social and cognitive changes. Some of these changes can be identified as warning signs of dementia. However, these changes are often overlooked as normal ageing and thus ignored or misdiagnosed.

Memory Loss

Misplacing things

Disorientation to
time and place

Problems keeping
track of things

Withdrawal from work or social activities

Changes in mood or behaviour

Problems with language

Problems in understanding visuospatial information

Poor or decreased judgement

Difficulty performing familiar tasks

survey

89 Responses

(b/w 45-60yrs)

57%

feel stressed

60%

misplace things

57%

forget names of familiar objects

Most common changes

  • Affects work & losing interest

  • Misplace things

  • Forget names of familiar objects

Most common chronic diseases

  • Diabetes

  • High BP (Hypertension)

  • Thyroid

EMPATHY INTERVIEWS

24 interviews

  • 10 interviews b/w 45-60 year olds: identified from survey with changes in behaviour

  • 6 interviews - people with dementia

  • 5 interviews - neurologists/psychiatrists

  • 3 interviews - family members

Increased Likehlihood of Cognitive Impairement

Due to lack of awareness about cognitive changes & dementia even amongst GPs

Overstimulating Environment

causes risk factors such as depression

Higher incidence rates of dementia

Due to reduced preventive care

Faster cognitive decline at old age

Due to stigma around aging and dementia

Goals of an elderly

2 basic goals - freedom and sense of belonging/ownership

Level of efficiency

differ between stages of cognitive decline

expert review from doctor

Lack of awareness about differences

normal ageing

  • Occasional Forgetfulness

  • Slower processing

  • Difficulty finding the right word

  • Increased time for complex tasks

  • Longer time to learn new information

Dementia /Cognitive Decline

  • Memory loss

  • Confusion & disorientation (spatial awareness)

  • Difficulty in keeping track of conversation

  • Difficulty in handling complex tasks

  • Disinterested to do activities

CONCEPTUALISATION

board game

Selected

  • Understand risk factors & symptoms of dementia

  • Connect changes observed to the cognitive aspects

cognitive kit

  • Make a person understand and become aware about dementia

  • Recognise changes in cognitive health

vr experience

  • Realise how dementia affects daily life activities and functioning

about the game

‘Tree of Life’ is a game designed to initiate conversations and make people understand cognitive changes which are normally overlooked for normal ageing by making them connect these changes to their personal experiences.

Learning about cognitive domains

Understanding changes related to each domain

Connecting changes observed to the game cards

game components

Each profile or ‘guardian’ has a special ability

PROFILE

Shows the suggested route to take to move through layers.

YOUR PATH

CARDS

Each leech card has a combat level and the after-effects are mentioned

LEECHES

Play strength cards to defeat the leeches

STRENGTHS

tree of life attributes

These attributes are associated to the cognitive domains of a human brain. All the leech and strength card are thus connected to these attributes.

Shows risk factors and symptoms of dementia

Depicts a cognitive or physical ability such as creative thinking or reaction speed

TESTING COGNITIVE DOMAINS WHILE PLAYING

Each attribute is tested or active while playing the board game

ATTENTION

Create pairs of defeated leech cards

VISION & PERCEPTION

Object orientation is tested as players try to figure out the correct spots marked on path

PLANNING & DECISION MAKING

Strategise on how to use your profile to the team’s advantage

MEMORY

Memorising the path suggested by the card

LANGUAGE

Ability to read and understand the description of each card

THEME & DESIGN OF THE BOARD

The overall theme of the game is based around a mystic forest which is maintained by the Tree of Life. But as time progresses, leeches start to appear and start affecting the Tree of Life. Guardians are summoned by the Tree of Life to protect the forest and reach the Tree of Tranquility to restore balance within the forest.

colour

Green is the color of life. It is associated with nature, health, growth, and prosperity.

SHAPE

Inspired from rings of a tree to depict age Similar to ageing, i.e., more changes are observed as one becomes older

LAYERS

Each layer depicts the stages of ageing and dementia.

1. Subjective Cognitive Decline
2. Mild Cognitive Impairment
3. Mild Dementia
4. Moderate Dementia
5. Severe Dementia

how does it optimise health span

1

Raising Awareness
about Cognitive Changes

2

Maintaining cognitive health using exercises

3

Observing cognitive changes or decline at the right time

4

Early detection of cognitive impairment or Dementia

usability testing

Tested with 24 users

Understanding their views on the game, experience of playing it with and takeaways

Learnability

Engagement

Understanding

An interest was sparked to play the game after knowing the rules and playing 1 round.

Able to connect changes in a their life to the cards & cognitive aspects which started a conversation

Suggestions

Combat levels are very similar and needs to vary more

Each cognitive aspect can be related to a layer making players go through each type of cognitive ability

Thoughts

“ Once understood, the game’s very fun to play & especially with family or relatives”


“It does become challenging after layer 2 especially”

expert review

Reviewed with 2 doctors

What was reviewed

To verify if the risk factors and factors of cognitive domains applied in the game.

To collect overall feedback on the applications and development of the project.

Reviewed with

1 neurologist

1 psychologist

What worked

Abstraction of warning signs and risk factors into a game which supports cooperation

Able to balance the overall theme with reality without being straight to the face

Game related exercises to activate different cognitive domains

Suggestions

Have different levels of the same card which shows the intensity of the risk factor
Negatively affect the player too when they lose a battle, eg: not able to play 1 turn
Different set of cards for each layer (with ageing, new changes come in or intensify)

Thoughts

“ The game can question someone their cognitive abilities which in turn generates awareness about changes they’ve observed in themselves or others

“ I like how the game can start a conversation amongst families about their brain health”

video narrative

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Achintya Chaudhary

About

About

As a designer, I have worked on experience, service, and product design projects. I excel at understanding problems in-depth and effectively ideating to deliver enhanced experiences for the targeted audience.

My work is rooted in industrial design and tangible interactions, where I enjoy creating solutions that engage users on a physical and emotional level. I am also passionate about the healthcare sector, driven by a desire to design impactful, user-centered solutions that improve quality of life and accessibility.

For me, collaboration with team members is key, as it fosters creativity and ensures diverse perspectives are incorporated. I strive to create meaningful, innovative solutions that always keep the intent and the needs of the end user in mind.

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Explore my portfolio on desktop for the best experience—tablet and mobile views are coming soon!

Social

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Achintya Chaudhary

About

About

As a designer, I have worked on experience, service, and product design projects. I excel at understanding problems in-depth and effectively ideating to deliver enhanced experiences for the targeted audience.

My work is rooted in industrial design and tangible interactions, where I enjoy creating solutions that engage users on a physical and emotional level. I am also passionate about the healthcare sector, driven by a desire to design impactful, user-centered solutions that improve quality of life and accessibility.

For me, collaboration with team members is key, as it fosters creativity and ensures diverse perspectives are incorporated. I strive to create meaningful, innovative solutions that always keep the intent and the needs of the end user in mind.

Portrait
Portrait

Explore my portfolio on desktop for the best experience—tablet and mobile views are coming soon!